The final factor is behaviour, which is the more dynamic actions of the AI to switch lanes, pull of U-turns to reverse course and more. Availability, convenience and cost of parking is another factor in whether or not the AI citizens even go – they might pick public transport over a car journey if it’s better value for money. Time (the quickest route) will still be one of the most important pathfinding “costs” that the AI weighs up, but that comes alongside “comfort”, which is about traffic, tricky intersections and a smooth journey. Where that title would have a simple shortest route form of pathfinding that would lead to M25-like traffic jams, Cities: Skylines 2 gives each AI vehicle pathfinding based on four key elements. Traffic in Cities: Skyline 2 will feature smarter and more nuanced pathfinding that should help to alleviate many of the impossible to solve traffic jams of the first game.
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